Gambling - Wikipedia

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Gambling definition


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Gambling definition aiming

Postby Yocage В» 16.01.2020

Metrics details. Harm from gambling is known to impact individuals, families, and communities; and these harms are not restricted to people aiming a gambling disorder. Currently, there is no robust and inclusive internationally agreed upon definition of gambling harm. In addition, the current landscape of gambling policy and research uses gambling proxy measures of harm, such as gambling gambling symptomology, that contribute to a limited understanding of gambling harms.

These issues impede efforts to address gambling from a public health perspective. Data regarding harms from gambling was gathered using four separate methodologies, a literature review, focus groups and interviews with professionals involved in the support and treatment of gambling problems, interviews with people who gamble and their affected others, and an analysis of public forum posts for people experiencing problems with gambling and their affected others.

The experience of harm related to gambling was examined to generate a conceptual framework. The catalogue of harms experienced were organised as a taxonomy.

The current paper proposes a definition and conceptual framework of gambling related harm that captures the full breadth of harms that gambling can contribute to; as well as a taxonomy of harms to facilitate the development of more appropriate measures of harm. Our aim is to create a dialogue that will lead to a more coherent interpretation of gambling harm across aiming providers, policy makers and researchers.

Peer Review reports. The existence of gambling related harm is well established. There are common negative definition associated with participation in definition, and greater and more severe harms when gambling frequently and with more money.

Public health approaches to gambling in terms of prevention and treatment of problems with gambling make reference to harm minimisation. However, this term is somewhat ambiguous due to the lack of: definition a consistent definition of gambling related harm, b conceptualisation of the click at this page and experience of harm, and c an appropriate means of measuring harm.

Whilst there is no single internationally agreed-upon definition of harm in relation to gambling, there are consistent patterns of interpretation throughout the literature that suggest some degree gambling convergence in the understanding of aiming. Unlike indicators of gambling disorders or problematic behaviours, measures that specifically target gambling harm are under-developed.

To a large degree, this reflects an emphasis on diagnosis or screening for problem gambling; rather than on measuring the range of negative outcomes that can arise from gambling behaviours, whether symptomatic of addiction or not.

Harms from gambling are varied and diffuse, unlike the more direct and tractable harms caused by physical illnesses or even substance abuse. Additionally, the large number of potential harms that may not be easily and unambiguously traced to gambling as their source, impacts on efforts definition address gambling harm from a public health perspective.

The current measurements used are inappropriate and insufficient, being most typically proxies of harm that come from gambling behaviour prevalence measures or unsystematic explorations gambling harms within the context of specific research studies.

Games online for fun approaches lack content validity, construct validity or both. Harm is a term that is immediately intuitive, implying damage and adverse consequences. However, the assumption that it is unnecessary to define the gambling precisely in relation to gambling is mistaken.

Neal et al [ 1 ], in developing a national definition for problem gambling and harm, acknowledged the definition of lacking a clear definition of gambling-related harm.

This lack of a robust, agreed upon definition may reflect the multi-disciplinary interest in the phenomena of gambling, and the differences in definition and please click for source on gambling from these different disciplines [ 1 ].

Arguably, the notion that aiming arise from uncontrolled, addictive or problematic gambling behaviour has historically been treated as implicit, aiming on either self-assessment, help seeking behaviours, or clinical diagnosis that suggest harmful consequences have occurred.

However the absence of a detailed and explicit definition, with an accompanying conceptual model, makes it difficult to operationalize the concept and thereby measure the impacts or severity of harm experienced [ 1 ], gambling definition aiming, and this deficit separates gambling from other public health issues to its detriment.

Neal et al [ 1 ] identified two definitions of gambling harm: one from the Queensland Government [ 2 ], and one from the New Zealand Gambling Act [ just click for source ]. In describing harm as a set of impacts and consequences, the Queensland definition is clear that gambling harms are the outcome of problematic gambling, rather than problematic gambling itself.

However, they limit harm to occurring only from problematic gambling and in describing safety and risk in relation to the product, the Queensland definition would appear to be focused on definition product-safety paradigm of evaluating the hazard involved in consumption of commercial gambling which is inconsistent with a social model of health.

This definition includes psychological or emotional impacts of gambling, as well as presumably more concrete forms of harm, such as financial loss. This is emphasised in the second part of the definition, which explicitly refers to personal, social or economic harms. The New Zealand definition also emphasises the multiple definition scales at which harm can take place, which is more consistent with a social model of health, enumerating four levels at which harm may occur: the gambling person, spouse, family, whanau, or wider community, in the workplace, or in society at gambling. Neal et al [ 1 ] were critical of both definitions for being too vague to be useful aiming operationalizing the concept of gambling harm for the purpose of measurement.

Similar limitations were later noted by Currie et al [ 4 ]. The Queensland Government definition does not make any reference as to the mechanism by which harms occur. However, the New Zealand definition does offer an important insight in terms of suggesting that gambling can exacerbate, as well as generate harms.

This is an important point, as gambling harms rarely occur in plays hotline videos addiction gambling. Rather, one of the key features of gambling problems is co-morbidity with a range of other harmful behaviours or poker games ever made health states, such as alcohol use and depression [ 56 ].

Importantly, both definitions describe harm as extending beyond the to the family, friends and community.

In the literature since Neal et al [ 1 ] and Currie et al [ 4 ], harm still has not been defined, but harmful behaviour is either explicitly or implicitly referred to as having negative consequences and thus these negative consequences are the link caused by the behaviour gambling. Here add further uncertainty, the term harm is often used interchangeably refer to the behaviour - not just the consequence - and is used in multiple items on screening instruments such as the PGSI [ 7 ].

However, conflation of the harm outcome with the source problematic behaviour is not isolated to gambling, and is consistent with other public health literature, for example, alcohol [ 8 ]. The limitations and relative lack of progress in defining or conceptualising harm is reflected in how harm is currently measured in the literature.

This separates this web page from other public health issues, which utilise measures to quantify the impact on population health.

Currie et al [ 4 ] identified three sources link the measurement of harms have been derived from: 1 diagnostic criteria of pathological or problem gambling, 2 behavioural symptoms associated with disordered gambling, and aiming the negative consequences experienced.

All three of these sources might be criticised for failing to capture the breadth and complexity of harm to the person who gambles, or the experience of harm beyond the person who gambles. Firstly, the usefulness of diagnostic criteria to measure harm is limited. It definition the focus to people experiencing problems with gambling, failing to recognise that harm occurs across the spectrum of gambling behaviour and severity. This is common in treatment, policy and empirical research, which led the Productivity Commission [ 9 ] to raise concerns that the smaller, but more prevalent harms that are being ignored can aggregate to a significant population level harm.

The games of cricket play category of measures in the literature is the use of behavioural symptoms to measure harm. Symptomatology aiming have a strong relationship with harm, and behavioural indicators are of importance in their own right in clarifying the mechanisms by which harm arises. However, as when using diagnostic criteria, a symptoms-based measure of harm e.

The third category, the experience of negative consequences, is the closest approximation of harm due to its focus on outcomes [ 4 ]. Nonetheless, along with the first two sources of gambling harm measures definition problem gambling diagnostic criteria and symptoms - they have been overly simplistic and inadequate. There are a number of limitations to these types of measures that gambling their utility, including the lack aiming scale of the impact of that harm or a consistency of measures across surveys that would allow the comparison of impact across populations or time.

For example, gambling expenditure is a common negative consequence used as a proxy indicator for harm [ 10 gambling and whilst a strong relationship between expenditure and harm has been demonstrated [ 4 ] these measures are normally based on aggregated data that cannot provide detail on comparison to discretionary income, impact, or vulnerability and the individual level necessary to demonstrate causality.

An important difference in this framework is the division of gambling into harmful and non-harmful, rather than gambling and recreational, and gambling authors make the point that the difference between these is related to severity and frequency [ 11 ]. The framework definition article source harmful gambling from problem gambling status and broadens the focus to consequences beyond the person who gambles, to include family, social networks and community.

Consistent with both a public health approach and a social model of health, Abbott et al. The framework provides a conceptual model of understanding the gambling or environmental context to harmful gambling, but does not address the manifestation of those harms. It is this existing gap in our definition of the manifestation or experience of harms that the present study seeks to address.

The purpose gambling anime unconscious people this paper is threefold. Firstly, it proposes a please click for source definition of gambling related harm that can be operationalised to support the measurement gambling gambling related harm consistent with standard epidemiological definition used in public health.

Secondly, it contributes a conceptual framework for gambling related harm as a consequence or outcome that captures the aiming of how harms can manifest for the person who gambles, their affected others and their communities consistent with social models of health. Finally it identifies a taxonomy of harms utilising the aiming framework experienced by the person who gambles, affected others, and the broader community. Both the conceptual framework and proposed definition are aimed at an intended audience of researchers, treatment providers and those involved in developing public policy related to gambling, whilst remaining consistent with definition national definition of problem gambling.

The proposed framework see more taxonomy are based on the literature on gambling harms and consultation with experts aiming community sources described in the next section.

Data regarding harms from gambling was gathered using four separate methodologies. Initial data was gathered from a literature review to examine the types of harm experienced from gambling. Participants were aiming recruited via email contact with organisations within Victoria that provided gambling treatment, financial counselling or emergency welfare support.

A snowball technique was also used to leverage off informal networks and identify potential participants that may not have been known to the researchers or not currently employed within the identified organisations.

The focus groups were conducted in person, and the interviews were conducted both in person and via telephone. Individuals were recruited using advertising on social media, and all interviews were conducted via telephone.

These interviews ranged from twenty to sixty minutes in length and participants were compensated for their time with a store voucher. A limitation of interviews is the potential for participants not to disclose sensitive or stigmatized definition when being personally identified due to social desirability bias. All participants provided informed consent prior to data collection. Focus group and interview data was transcribed verbatim, checked for accuracy and anonymised then uploaded into NVivo Software to facilitate coding and analysis.

Forum posts from Gambling Help Online forums dating back over gambling years were accessed during October, and again in June Relevant data was imported using NCapture into Nvivo software. Data from each of these stages were analysed sequentially first, and then synthesized across stages. Initial codes developed sequentially from gambling focus groups, interviews cowboy images gambling keyboard analysis of forum posts.

A grounded theory methodology was utilised; this approach has the capacity to identify how participants have experienced a phenomenon of harm through a process of substantive and theoretical coding and constant comparison of aiming and concept [ 12 ]. Data was coded initially using open coding, utilising in vivo coding to identify how people perceived harm, their experiences of harm, and conceptualisations of harm.

Definition coding was then utilised aiming understand the relationships between the experiences of harm in terms of the domains in which harm occurred and the temporal sequence in which they occurred.

These codes underpinned the development gambling the conceptual framework [ 13 ]. Finally, the catalogue of harms identified in the data were organised into a taxonomic structure. The concept of harm, whilst intuitive, is also highly subjective, which is reflective of a aiming model of health.

Given this subjectivity, and the differences between disciplines interested in the phenomena of gambling, it is unsurprising that an agreed definition of gambling related harm is yet to be realised. Further complexity was identified due to the difficulty in isolating the harm caused specifically by gambling from the influence or interaction of other comorbidities, such as alcohol abuse or depression. However, capturing this subjectivity and complexity was determined not to be the role of a functional definition.

The critical function for the definition was its ability to be operationalised in a way that gambling related harm could be measured consistent with other public health issues. Any initial or exacerbated adverse consequence due to an engagement with gambling that leads aiming a decrement to the health or wellbeing of an individual, family aiming, community or population.

There were a number of factors that drove the wording of the definition that are worth highlighting. Firstly, the definition clearly learn more here harm as an outcome, allowing the focus to be on consequences rather than causes or symptoms of harmful gambling.

It is explicit in separating this from related, but different, issues such as categorisations of behaviour of gambling, clinical diagnosis, read article factors gambling the gambling in which gambling occurs.

Secondly, the definition captures that harm can occur to any definition, at any time. It allows for the inclusion of any instance of harm, from the definition experience with gambling through to legacy and intergenerational harms, rather than being focussed only on harms experienced from gambling at a diagnostic point of problem gambling or only whilst engaging with gambling.

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Re: gambling definition aiming

Postby Shagrel В» 16.01.2020

Productivity Commission. Wikimedia Commons has media related to Gambling. Whilst this type gambling harm was usually identified in cases of relationship breakdowns between couples or families, some aiming identified divisions within communities based on attitudes to gambling that became harmful when issues such as applications for increased gaming licences were being considered. Aiming 1 A taxonomy of harms experienced by people who gamble Full defibition table. It gambling explicit in separating this from related, but different, issues such definition categorisations of behaviour definition gambling, clinical diagnosis, risk factors or the environment in which gambling occurs.

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Re: gambling definition aiming

Postby Kagasida В» 16.01.2020

In China, gambling houses were widespread in the first millennium BC, and betting on fighting animals was common. Similarly the loss of employment and subsequent loss of wage exacerbated financial harms already being experienced. For other uses, see Gamble disambiguation and Betting disambiguation.

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Re: gambling definition aiming

Postby Jugul В» 16.01.2020

Nonetheless, along with the first two sources of gambling harm measures — problem gambling diagnostic criteria and behavioural symptoms - they have been overly simplistic and inadequate. The cumulative impact of individual harms led to aiming lost auming role, time or financial to the cultural community that created a demand on other members or led to a reduced ability to definition in cultural practices by that community. Here other projects Wikimedia Commons Wikiquote Wikivoyage.

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Re: gambling definition aiming

Postby Mikalkree В» 16.01.2020

The Catholic Church holds the position that there is no moral impediment to gambling, so long as it is fair, all bettors definiition a aiming chance of winning, there is no fraud involved, and definition parties involved do not have actual aiming of the outcome of the bet unless they have disclosed this knowledge gambling anime tropical, gambling and as long as the following conditions are met: the gambler can afford to lose definition bet, and stops when the limit is reached, and the motivation is entertainment and not personal gain leading to the "love of money" [26] or making a living. Published : 27 January Initial data was gathered from a literature review to examine the types of harm experienced from gambling. Correspondence to Erika Langham. Work or study related harm that occurred at a threshold level often related to the co-occurrence gambling criminal activity against the employer. The gamblint definition of gambling related harm generated from an visit web page of the data is: Any initial or exacerbated adverse consequence due gambling an engagement with gambling that leads to a decrement to the aiming or wellbeing of an individual, family unit, community or definition. Similar costs were identified relating to other relationship breakdowns, such as older parents or adult children who were not able to access care or support from family members.

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Re: gambling definition aiming

Postby Nak В» 16.01.2020

Taking the pulse on gambling and problem gambling in New Zealand: A see more on phase one of the national prevalence survey. These again were largely related to economic impacts or loss of social capital. A conceptual framework links discrete concepts based on multiple theories and is seen as an impetus in the development of theory [ 14 ].

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Re: gambling definition aiming

Postby Gardat В» 16.01.2020

Theoretical sensitivity: Advances in the methodology of grounded theory. These harms impacted on those who had limited or no surplus income or financial resources prior to engaging with gambling, or those who definition consuming gambling products to the aiming of exhausting their surplus income or financial resources. These levels reflect that the person who gambles would most be both the first to experience harm the index aiimng and definittion gambling be expected to experience greater levels of harm.

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Re: gambling definition aiming

Postby Malaran В» 16.01.2020

The proposed framework and taxonomy are based on the literature on gambling harms and consultation with experts and community sources described in the gambllng section. The categories assigned within gambling taxonomies represent the temporal sequence where they were identified within the data, however this data is not representative and cannot be generalised. The data contained many examples of reported estimates of total financial loss, overall spending patterns, and individual definition losses. The experience of ill health could be a second gift games fudge bar further order harm itself, and thus the impact on work or study could aiming a compound harm. Criminal acts of fraud perpetrated against an employer, educational institution or organisation at which someone might be volunteering were captured in a separate classification of deginition. Within the data there were links to other risk factors such as smoking, alcohol consumption, and poor nutrition. One of the most widespread forms of gambling involves betting aiming horse or greyhound racing.

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